Puzzles · identify first

Big Walk Puzzle Finder: Hints & Full Solutions

Find the Big Walk puzzle in front of you by name, location, or visual clue. Browse 37 documented puzzles, then reveal a Small Hint, Stronger Hint, or Full Solution only when you need it.

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Puzzle Finder

37 puzzles
Opening

Opening & Drawbridge Puzzles

Required opening puzzleVerified

Opening Crane

Also called: Mechanical Arm · Stacking puzzle · Yellow Crane

What you’re looking at

A yellow L-shaped crane holding a red control-panel piece, with a red button under its arm.

Right of the Tutorial Hall exit path, among boulders (about 3520, 1280).
Small Hint

The button is about height, not a hidden control.

Stronger Hint

Use another player as the missing platform.

Full Solution
  1. Have one player lift or support another.
  2. Walk the upper player under the crane arm and press the red button.
  3. Pick up the piece that drops from the far end.

Reward: One of four mandatory Beach Control Panel pieces.

Related puzzle or guide
Required opening puzzleVerified

Spyglass Remote Box

Also called: Telescope puzzle · Cave and Telescope · red-light box

What you’re looking at

A fixed blue spyglass, a hold button, and a distant red beacon beside a glass reward box.

Button and spyglass platform near 3510, 1195; the box is on the facing mountainside.
Blue spyglass and button platform facing the remote hillsideSpyglass centered on the distant red beaconOpened glass box holding a red control-panel piece
Small Hint

The spyglass shows where the second player needs to go.

Stronger Hint

The distant box stays open only while the platform button is held.

Full Solution
  1. Leave one player holding the platform button.
  2. Send a second player toward the red beacon.
  3. Keep holding until the runner has removed the piece from the glass box.

Reward: One of four mandatory opening pieces.

Related puzzle or guide
Required opening puzzleVerified

Blue House Symbol Sequence

Also called: Peg puzzle · pegboard · pin puzzle · opening symbol house

What you’re looking at

One locked room with five symbol screens and an outside board with nine wooden symbol tiles.

Blue house uphill from the telescope route, about 3660, 1295.
Five-symbol target strip inside the opening Blue House
Small Hint

The inside and outside players each have half of the task.

Stronger Hint

Read the five inside symbols left to right and give every unusual shape a stable nickname.

Full Solution
  1. Put one player inside and one at the outside tile board.
  2. Read and repeat the five-symbol sequence left to right.
  3. Place the matching tiles in order and press the checker.

Reward: One mandatory opening piece.

Related puzzle or guide
Required opening puzzle; timing scales by world versionVerified

Green Scaffolding Signal Buttons

Also called: Simultaneous switches · green columns · scaffolding puzzle

What you’re looking at

Separated red button plates around a tall green scaffold, each with status lights.

Green scaffold structure east of the Blue House, about 3650, 1220.
Wide view of separated button stations around the green scaffoldingGreen Scaffolding button plate active with status lights visible
Small Hint

Walk around the whole structure before pressing anything.

Stronger Hint

Assign every active plate, choose one caller, and use a shared countdown.

Full Solution
  1. Find and assign every active button for your world size.
  2. Use one clear “three, two, one, press” call.
  3. Watch the status lights; on the next attempt adjust only the station that was late.

Reward: The fourth mandatory opening piece.

Related puzzle or guide
Required progressionVerified

Beach Key-Cutter Route

Also called: Drawbridge key puzzle · key shaving · opening key chain

What you’re looking at

A raw gold key, five cutting machines, and an arrow revealed after each cut.

Starts beside the Beach Control Panel and follows the sand and water toward the Drawbridge.
Raw gold key inserted into the first beach key cutter
Small Hint

The first machine is beside the panel that released the key.

Stronger Hint

Every completed cutter points to the next one; a machine that rejects the key is probably out of order.

Full Solution
  1. Use the cutter beside the Beach Control Panel first.
  2. Follow each revealed arrow through all five cutters.
  3. Carry the finished key upstairs and insert it in the Drawbridge lock.

Reward: Lowers the Drawbridge and opens the main island.

Related puzzle or guide
Red Region

Red Region Puzzles

Useful Red Tower rewardVerified

Silent Room Direction Panel

Also called: Green Room · silent room · point-at-the-button puzzle

What you’re looking at

A glass semicircular room, lit stone segments, and a wall of controls outside.

Green building at the bottom of the Red Tower path, about 3760, 1430.
Small Hint

The locked player can see the clue but cannot operate the answer.

Stronger Hint

Number the outside buttons before starting, then use large pointing gestures.

Full Solution
  1. Put one player inside and number the outside buttons.
  2. The inside player points to the button matching each lit segment.
  3. Press once, wait for the meter to advance, and repeat. Round count can vary.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Red Tower rewardVerified

Beach Maze Timer Hand-off

Also called: Yellow Maze · window timer · tomato timer maze · timer

What you’re looking at

Two maze lanes, circular pass-through windows, a tomato timer and a green receiving pot.

Beach southwest of Red Tower, about 3840, 1350.
Tomato timer being carried through the beach maze routeTomato timer passed through a circular maze opening
Small Hint

Scout where the two routes meet before starting the timer.

Stronger Hint

Station players at the window chain and move the timer hand-to-hand.

Full Solution
  1. Place the final receiver at the green pot.
  2. Assign every window, then activate and grab the tomato timer.
  3. Pass it through the openings and seat it in the green pot before time expires.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Red Tower rewardVerified

Heavy Ball Relay

Also called: Pass-the-Ball · Heavy Golf Ball · Hole in Many

What you’re looking at

A small red ball that makes its holder unable to walk or throw normally, with a distant goal.

Dark blue-purple forest platform southeast of Red Tower, about 3740, 1620.
Small Hint

The carrier is not supposed to walk the whole route.

Stronger Hint

Alternate a close hand-off with the empty player running ahead.

Full Solution
  1. Move one empty player just ahead of the carrier.
  2. Transfer the ball at close range.
  3. The previous carrier runs forward; repeat until the ball reaches the marked goal.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Red Tower rewardVerified

Basketball Lantern Hoops

Also called: Basketball Court · light puzzle · bulb puzzle

What you’re looking at

Basketball hoops, throwable light objects and a progress display.

Forest near the Heavy Ball route, about 3830, 1560.
Small Hint

Use the local lights like basketballs.

Stronger Hint

Choose a repeatable release point and keep one player returning misses.

Full Solution
  1. Throw the supplied bulbs or lanterns cleanly through the hoop.
  2. Retrieve misses and repeat from a consistent spot.
  3. Continue until every required meter segment is green; the count can vary by world.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Red Tower rewardVerified

Train-Station Cannon Timer

Also called: Cannonball puzzle · shooter timer · tomato cannon · timer

What you’re looking at

An elevated cannon, a tomato timer landing field and a green receiver back near the platform.

Yellow platform overlooking a small station and field, about 3880, 1520.
Field receiver with walkie-talkie below the Cannon Timer platform
Small Hint

Put the catcher in the field before anyone fires.

Stronger Hint

The timer has to travel out and then come back to the platform receiver.

Full Solution
  1. Station a field receiver below the cannon.
  2. Fire, retrieve the live timer and return or relay it uphill.
  3. Seat the timer in the green holder before it expires.

Reward: One red control-panel piece.

Related puzzle or guide
Optional regional rewardNeeds more confirmation

Mountain Telescope Gesture Stations

Also called: Telescope charades · five-platform pose puzzle · mountain gesture

What you’re looking at

Telescopes and pose-choice tiles overlooking remote numbered platforms.

A mountain telescope overlook facing several distant platforms; exact route remains less certain.
Pose-choice tiles beside the mountain telescope overlook
Small Hint

The observer and actor need a shared platform numbering system.

Stronger Hint

The distant player performs the full pose; the observer selects its matching tile.

Full Solution
  1. Number the remote platforms before splitting.
  2. Send one player to the requested platform and hold the exact arm/body pose.
  3. The telescope player selects the match, confirms success and sends the actor onward.

Reward: One red control-panel piece.

Related puzzle or guide
Map/GPS lesson and optional tower rewardVerified

4166, 1899 Coordinate Button

Also called: Number puzzle · coordinates puzzle · hidden button · 4166 1899 · GPS puzzle

What you’re looking at

A box signed with two four-digit numbers and a distant, camouflaged hold button.

Prize box near the beach; hidden button at 4166, 1899 on joined rocks between railway and chairlift/tunnel geography.
Small Hint

The numbers are a place, not a keypad answer.

Stronger Hint

Use the paper map or the GPS to reach 41/18, then refine to .66/.99.

Full Solution
  1. Unlock the Map Room and take the map, or collect the GPS near Green Tower.
  2. Navigate to 4166, 1899 and find the small button on or behind joined rocks.
  3. One player holds the button while a partner removes the piece from the signed beach box.

Reward: One red control-panel piece.

Related puzzle or guide
Blue Tower

Blue Tower Puzzles

Useful Blue Tower rewardVerified

Turnstile Symbol House

Also called: Red turnstile house · Blue Tower symbol rooms

What you’re looking at

Two rooms behind yellow revolving gates; one has a target strip and the other has nine tiles.

Red coastal building visible from Blue Tower, about 3505, 1960.
Small Hint

Leave loose tools outside before the gates take them off you.

Stronger Hint

Read the five targets in order to the player with the tiles.

Full Solution
  1. Put one player on each side and name the symbols consistently.
  2. Read the five-symbol target left to right.
  3. Place and check the matching tiles, then collect the reward from the opposite room.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Blue Tower rewardVerified

Wait Five Minutes Room

Also called: Timer Room · locked timer house · patience room · timer

What you’re looking at

A room that locks after the buttons are pressed and displays a five-minute wall timer.

Red house among trees below/right of Blue Tower, about 3590, 2020.
Small Hint

The empty room is not hiding another switch.

Stronger Hint

The countdown itself is the entire puzzle.

Full Solution
  1. Get every needed player inside and start the room.
  2. Wait without resetting until the timer reaches zero.
  3. Pick up the released piece and leave.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Blue Tower rewardNeeds more confirmation

Cooperative Obstacle Course

Also called: Leapfrog course · timer obstacle room

What you’re looking at

Walls, hold-open gates, block stairs, low passages and a final tomato-timer throw.

Blue Tower region around 3700, 1950.
Small Hint

Every gate and ledge asks the players to leapfrog roles.

Stronger Hint

Keep one player holding each gate until the partner confirms safe footing.

Full Solution
  1. Stack over the first wall and open the route from inside.
  2. Alternate gate holding, catching and player stacking through the course.
  3. Place a receiver at the end before releasing and throwing the timer into its holder.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Blue Tower rewardVerified

Golden Head Blindfold Course

Also called: Blindfolded Obstacle Course · trust-fall maze · Big Golden Head puzzle

What you’re looking at

A gold head at a turnstile entrance and an obstacle route the wearer can barely see.

Blue Tower side of the island, about 3360, 1930.
Small Hint

Only one person should give directions.

Stronger Hint

Use short movement words rather than angle-based instructions.

Full Solution
  1. Put the gold head on one runner.
  2. A guide outside the walls calls “forward,” “stop,” “small right,” “jump” and “crouch.”
  3. Fine-tune the blindfolded runner until they press the final red button.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Blue Tower rewardNeeds more confirmation

Charades Locked Room

Also called: Pose tiles · action sequence room · interpretive dance puzzle

What you’re looking at

One player sees five poses behind glass; the other has nine handled pose tiles.

Blue Tower region around 3250, 1940.
Small Hint

Read legs and body height, not only arms.

Stronger Hint

The trapped player performs each target as a static pose for the tile player.

Full Solution
  1. Number the five target positions.
  2. The informed player holds each full-body pose clearly.
  3. Place the matching tile in each position and check the sequence.

Reward: One red control-panel piece.

Related puzzle or guide
Green Tower

Green Tower Puzzles

Useful Green Tower rewardNeeds more confirmation

Two-Room Light and Tannoy Symbols

Also called: Lightbulb/Speaker Locked Room · missing-screen puzzle

What you’re looking at

Two locked rooms with matching nine-tile layouts; one has a tannoy and the other a red signal light.

Chartreuse building north of Green Tower, about 3825, 1930.
Small Hint

Number all nine tiles before the rooms lock.

Stronger Hint

Speech carries one direction; counted light flashes carry the missing answers back.

Full Solution
  1. Agree on shared tile numbers.
  2. Use the tannoy to send the left room its missing symbols.
  3. Send tile numbers back with separated light flashes, fill both boards and check.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Green Tower rewardNeeds more confirmation

Coastal Crane Drop

Also called: Two-switch crane · Green crane · flare puzzle

What you’re looking at

A rocky crane outcrop with switch stands far apart on opposite sides.

East/southeast coast around 3790, 2250.
Small Hint

Test whether ordinary voice reaches before separating.

Stronger Hint

Use a bright visual signal and press both switches inside the same short window.

Full Solution
  1. Assign every active stand before attempting.
  2. Choose a visible signal such as a lantern raise or flare.
  3. The caller signals and presses; the remote player presses immediately.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Green Tower rewardVerified

Invisible Ink Memory

Also called: Lens puzzle · invisible symbols · memory house

What you’re looking at

Nine apparently blank tiles, a fixed viewing lens and a randomized five-symbol board.

Blue circular area between Blue and Green Tower routes, about 3740, 2140.
Small Hint

Identify the tiles before starting the randomized board.

Stronger Hint

Use the lens, then preserve each tile’s identity by arranging it in a numbered physical grid.

Full Solution
  1. Hold every tile behind the fixed lens and name it.
  2. Arrange the identified tiles in a stable 3×3 layout.
  3. Start the target, retrieve the five mapped tiles and place them in order.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Green Tower rewardVerified

Minesweeper Yellow Stands

Also called: Yellow lamps · green/red bulb arena · meter puzzle

What you’re looking at

Yellow stands hiding green safe lights or red failure lights around a center meter.

Blue circular arena southwest of Green Tower, about 4020, 1870.
Small Hint

The unsafe positions stay useful after a failed attempt.

Stronger Hint

Mark every red stand physically, reset, then activate only unmarked stands.

Full Solution
  1. Divide the arena into sectors and test systematically.
  2. When a stand shows red, restart and mark its position with a carried object.
  3. Activate all known-green stands while avoiding the red set.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Green Tower reward; answer variesVerified

Green Arena Head Count

Also called: Head Count · blue lamps · counting faces · face · 4100 1880 puzzle

What you’re looking at

Ten blue striped lamps with white globes, an activation button and a blue number counter.

Green arena south of Yellow Stands, around 4100, 1880.
Wide view of the Green Arena and ten blue Head Count lampsBlue Head Count lamps identified by colored stripe bandsHead Count input counter beside a separate feedback display
Small Hint

Assign every lamp to exactly one player before starting.

Stronger Hint

Count only the black head silhouettes in your assigned globes, then add subtotals once.

Full Solution
  1. Divide the ten lamps into non-overlapping zones using stripe colors.
  2. Start the sequence and quietly count silhouettes only in owned globes.
  3. Have one designated adder total the subtotals and enter that number. Never copy a screenshot value.

Reward: One red control-panel piece.

Related puzzle or guide
Yellow Tower

Yellow Tower Puzzles

Useful Yellow Tower rewardVerified

36-Piece Color Hunt

Also called: Easter Egg Hunt · 36 tiles · Yellow Tower wheel

What you’re looking at

A central wheel awaiting 36 handled pieces in four color groups.

Yellow Tower region around 3370, 1490, across trees, rocks, central red area and raised rail.
Small Hint

Each color points to a terrain type.

Stronger Hint

Search trees for yellow, rocks for green, the red area for red and the raised rail for blue.

Full Solution
  1. Divide the group by color and terrain.
  2. Use nearby rocks to reach the blue rail pieces; check the hidden orange mountain tunnel for a high green piece.
  3. Return all 36 pieces to the central wheel; placement order does not matter.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Yellow Tower rewardVerified

Headphone Sound Check

Also called: Microphone puzzle · chair puzzle · Headphone Hell · six mics · microphone

What you’re looking at

A seated listener under headphones and six numbered microphone stands.

Large beige/red archway in the Yellow region, around 3400, 1230.
Small Hint

Only one speaker should test a microphone at a time.

Stronger Hint

The listener uses directional stereo sound to guide the speaker toward the active clear mic.

Full Solution
  1. Number the six microphones and seat one listener.
  2. Test one stand at a time with the same phrase; the listener signals left, right or centered.
  3. Press the local button at the clear mic and repeat until the meter fills.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Yellow Tower rewardVerified

Music Room Speaker Matching

Also called: Sound booths · imitate-the-sound puzzle · Yellow speaker room

What you’re looking at

Loose yellow speakers outside and five target-sound booths inside a lockable room.

Beige/red striped northwest Yellow-region building, about 3200, 1260.
Small Hint

Nickname every loose sound before anyone locks in.

Stronger Hint

The inside player imitates each booth sound; the outside player hangs the matching speaker.

Full Solution
  1. Listen to and name every loose speaker.
  2. The inside player hears booth one and describes or imitates it over the intercom.
  3. Hang the matching speaker, wait for feedback and repeat through all booths.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Yellow Tower rewardNeeds more confirmation

Mirrored Stage Directions

Also called: Stage lights · seven-button booth · inverted directions

What you’re looking at

A locked booth with seven lights and an outside set of seven buttons viewed from the opposite direction.

Dark stage south of Yellow Tower, about 3410, 1590.
Small Hint

Choose one person to perform the mirror conversion.

Stronger Hint

Number the outside controls first; translate the inside light to that viewpoint.

Full Solution
  1. Agree on button numbers before the inside player locks in.
  2. Call the lit position and mirror it once; the documented duo mapping is 1↔3, 2→2, 4↔7, 5↔6.
  3. Press, wait for confirmation and repeat.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Yellow Tower rewardNeeds more confirmation

Aerial Seat Symbol Delivery

Also called: Moon chair · mini chairlift symbols · roller-coaster puzzle

What you’re looking at

A crescent moving chair linking nine source tiles to a remote five-symbol target.

South of the Yellow Tunnel/Black Tower region, around 3570, 1600.
Small Hint

Inspect the five-symbol target before sending any tile.

Stronger Hint

Use binocular yes/no confirmation or backpacks to shuttle the matching five tiles.

Full Solution
  1. Send one player to read the remote target in order.
  2. At the source, hold up candidate tiles for confirmation or retrieve the memorized set.
  3. Move the correct five on the chair and assemble the sequence.

Reward: One red control-panel piece.

Related puzzle or guide
Useful Yellow Tower rewardVerified

Two-Cliff Button Room

Also called: Button Room · lights vs buttons · echo cage puzzle

What you’re looking at

Two grey buildings across cliffs: one dense button wall and one matching light wall, linked by yellow speaking cages.

East of Yellow Tower behind the chairlift station, about 3290, 1670.
Small Hint

Agree on room-local wall names before splitting.

Stronger Hint

Call wall, cluster shape, then exact position from the speaking cage.

Full Solution
  1. Put one player in each room and name every wall/cluster.
  2. The light player reads the active lamp, moves to the cage and gives a precise description.
  3. The button player repeats the call, presses once and waits for confirmation.

Reward: One red control-panel piece.

Related puzzle or guide
Optional island rewardNeeds more confirmation

Radio-Channel Match Chair

Also called: Music chair box · radio station puzzle · speaker chair

What you’re looking at

A blue chair/headset platform playing a song, paired with a distant prize box.

Community reports place the chair above the Five Minute room and its box near one of seven radio stations.
Small Hint

If the handheld radio lacks a channel, discover more radio stations first.

Stronger Hint

Match the chair song to one of the seven radio channels before sending a collector.

Full Solution
  1. Activate all seven radio stations and take the handheld radio to the chair.
  2. Compare the chair track channel by channel.
  3. Send a partner to the matching station box; hold the chair-side button while they retrieve the piece.

Reward: One red control-panel piece.

Related puzzle or guide
Post-game

Post-game Puzzles

Post-game / 100%Needs more confirmation

Wait 30 Minutes House

Also called: Post-game Timer · 30-minute room · purple Timer Room · timer

What you’re looking at

A purple remix of the timer room with a 30:00 wall countdown.

Reported on the east beach below Blue Tower after the first ending.
Small Hint

Plan a real break before starting.

Stronger Hint

No documented bypass exists; keep the host session alive until zero.

Full Solution
  1. Enter only when the group can remain in the session.
  2. Activate the room and do not leave, reload or reset.
  3. Wait to zero and collect the purple piece.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

Long-Distance Golf

Also called: Purple Golf · island golf relay

What you’re looking at

The heavy red ball route expanded across roads, chairlift and railway hazards.

Reported from a hill east of Red Tower toward the east coast.
Small Hint

Place every receiver before moving the ball.

Stronger Hint

Use a close hand-to-hand relay and the operating chairlift; keep the ball away from rails.

Full Solution
  1. Build the relay from the red-zone start to the mid-mountain road.
  2. Transfer the ball with the chairlift toward the east coast.
  3. Continue hand-to-hand to the reported goal; if it reaches the railway, wait at a predictable recovery point.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

36 Drawings Classification

Also called: Symbol Sign · purple drawings · drawing sort

What you’re looking at

Thirty-six drawings that must be sorted by subtle fill, outline and part-count properties.

Reported east of Blue Tower.
Small Hint

Lay every drawing face-up before deciding categories.

Stronger Hint

Separate definite matches from ambiguous ones, then compare ambiguous drawings side by side.

Full Solution
  1. Spread the drawings into a visible workspace.
  2. Compare fill, outline, petal count and repeated internal marks.
  3. Move one ambiguous piece at a time and submit only after every drawing has a category. Exact categories still need screenshots.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

Nine Speakers

Also called: Purple Speaker · 3x3 sound grid

What you’re looking at

A 3×3 speaker grid used while the relevant players are muted.

Reported in the far northwest post-game set.
Small Hint

Number the grid before the formal round.

Stronger Hint

Use a row-and-column hand code instead of inventing nine sound mimes.

Full Solution
  1. Number cells 1–9 left-to-right, top-to-bottom.
  2. The listener signals the needed row and column.
  3. The operator points for confirmation before activating each cell.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

Nine Symbols

Also called: Purple Posing · 3x3 symbol grid · spiral · snowman

What you’re looking at

A 3×3 visual symbol grid solved by a muted player using body language.

Reported in the northeast post-game set.
Small Hint

Agree on all nine gestures before pressing start.

Stronger Hint

Use row/column signals when a symbol is too hard to mime.

Full Solution
  1. Create a shared gesture or row/column code for the nine visible symbols.
  2. The informed player holds the code while the operator points to the interpreted cell.
  3. Confirm with both arms raised, then press.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

Purple Platforming

Also called: Obstacle · timed purple course

What you’re looking at

A harder timed climb with lifts, ladders, zig-zags and a live timer.

Reported southeast of Blue Tower.
Small Hint

Scout and assign the whole course before touching the timer.

Stronger Hint

Throw the live timer forward to waiting receivers and leapfrog both people and object.

Full Solution
  1. Place a player at each hard transition.
  2. Start the timer only after receivers are ready.
  3. Throw/pass it through the climb, using stacks at ledges and one player at a time on narrow ladders.

Reward: One purple post-game piece.

Related puzzle or guide
Post-game / 100%Needs more confirmation

Many Lights

Also called: Purple Button · flash-code puzzle

What you’re looking at

A silent lightbulb question-and-answer setup completed over several rounds.

Reported northeast of Yellow Tower beside the railway.
Small Hint

Make the flash language unambiguous before splitting.

Stronger Hint

One flash means yes, two means no; a rapid flash signals failure/reset.

Full Solution
  1. Agree on the code and leave a full pause between messages.
  2. Test candidate lights/groups one at a time.
  3. Preserve confirmed groupings and repeat through the reported five rounds.

Reward: One purple post-game piece.

Related puzzle or guide
First ending — full spoilersNeeds more confirmation

Final Three-Color Gate

Also called: Goodbye gate · interpretive color exit · sphere ending gate

What you’re looking at

A final gate showing three body colors while players are separated by glass.

At or inside the black sphere after the Black Wall route.
Small Hint

Know every teammate’s three painted body colors before entering.

Stronger Hint

Match the displayed color combination to the player who should leave next.

Full Solution
  1. Identify the teammate matching the three displayed body colors.
  2. Activate the required positions and send that player through alone.
  3. Repeat for those remaining, using visible arms and colors when voice no longer carries. Exact controls need more capture.

Reward: First ending / credits and the Big Goodbye achievement route.

Related puzzle or guide